Arden Tier 1 Skills

Unlike the Human Race, the Athan Race don't have "Initiate" Tier, you start directly on Tier 1, that is used between level 1 and level 45.

Like the other characters and skill tiers, is separated on three diferente skill styles: on Arden this one are Plant, Bow and Beast.


 * General Skill

Phoenix Arrow (Bow). Requeriments: None

The Arden's Heavy Blow equivalente skill. Have extra damage until level 30, and then it becomes almost useless, but, like the other bow skill can be charged in order to deal the most damage posible and higher critic chance. Can be upgrade up to six times. Doesn't have any special effects on enemy. Spirit Cost: 10. Cooldown: 4 Seconds

1/6 Adds 14 Attack + 55% Self Attack Fully Charged

2/6 Adds 16 Attack + 60% Self Attack Fully Charged

3/6 Adds 18 Attack + 65% Self Attack Fully Charged

4/6 Adds 20 Attack + 70% Self Attack Fully Charged

5/6 Adds 22 Atack + 75% Self Attack Fully Charged

6/6 Adds 24 Attack + 80% Self Attack Fully Charged

Finesse (Passive). Requeriments: Phoenix Arrow 1/6
 * Plant Skill This skills are mostly self blessings, one summoning, passive skills and curses

Increases your health slightly and your health regeneration rate out of combat. Can be upgrade up to six times

1/6 Increases health by 1 times character level. Increases health regeneration out of combat by 20%

2/6 Increases health by 2 times character level. Increases health regeneration out of combat by 40%

3/6 Increases health by 3 times character level. Increases health regeneration out of combat by 60%

4/6 Increases health by 4 times character level. Increases health regeneration out of combat by 80%

5/6 Increases health by 5 times character level. Increases health regeneration out of combat by 100%

6/6 Increases health by 6 times character level. Increases health regeneration out of combat by 120%

Wind Walker (Self-blessing) Requeriments: Finesse 1/6

Increases movement speed temporaly, doesn't affect mount speed, have a chance to remove paralyze effect. Can be upgrade up to three times. Spirit Cost: 75. Cooldown: 60 seconds.

1/3 Duration 12 seconds. Speed Increase 2 yards/seconde. Chance to remove paralyze 25%

2/3 Duration 12 seconds. Speed Increase 3 yards/seconde. Chance to remove paralyze 50%

3/3 Duration 12 seconds. Speed Increase 4 yards/seconde. Chance to remove paralyze 75%

Mass Slash (Datura Flower) (Plant Summoning) Requeriments: Wind Walker 2/3

Summons a Datura Flower, can make targets bleed. Can be upgrade up to nine times. , on Burning Venom requeriments call it as Datura Flower instead of Mass Slash. Spirit Cost: 125. Cooldown: 60 Seconds.

1/9 Duration 40 seconds. Affects 1 Target

2/9 Duration 40 seconds. Affects 2 Targets

3/9 Duration 40 seconds. Affects 3 Targets

4/9 Duration 40 seconds. Affects 4 Targets

5/9 Duration 40 seconds. Affects 5 Targets

6/9 Duration 40 seconds. Affects 6 Targets

7/9 Duration 40 seconds. Affects 7 Targets

8/9 Duration 40 seconds. Affects 8 Targets

9/9 Duration 40 seconds. Affects 9 Targets

Burning Venom (Curse, Single-target) Requeriments: Mass Slash (Datura Flower) 4/9

Poisons the target (makes target to lose health over time), the health lost shouldn't surpass caster half of Attack Power on monsters and Max Attack Power on players. Can be upgrade up to 5 times. Spirit Cost: 175. Cooldown: 12 Seconds.

1/5 Range 10 yards. Poison Duration 10 seconds. Monsters lose 1% HP every two seconds. Players lose 2% HP every two seconds.

2/5 Range 10 yards. Poison Duration 10 seconds. Monsters lose 2% HP every two seconds. Players lose 4% HP every two seconds.

3/5 Range 10 yards. Poison Duration 10 seconds. Monsters lose 3% HP every two seconds. Players lose 6% HP every two seconds.

4/5 Range 10 yards. Poison Duration 10 seconds. Monsters lose 4% HP every two seconds. Players lose 4% HP every two seconds.

5/5 Range 10 yards. Poison Duration 10 seconds. Monsters lose 5% HP every two seconds. Players lose 5% HP every two seconds.


 * Bow Skills

This skills are all attack skills (except fox shadow), all can be charged for the most damage. Most of them have an special effect and high spirit cost.

Fox Shadow (Transformation)

Transforms character to a little, but fast, fox. You can't attack using this skill, but it gives an inmunity to slow and paralyze effects. Can be upgrade up to seven times. Spirit Cost: None. Cooldown: 6 Seconds.

1/7 Speed increase 0.2 yards/second

2/7 Speed increase 0.4 yards/second

3/7 Speed increase 0.6 yards/second

4/7 Speed increase 0.8 yards/second

5/7 Speed increase 1.0 yards/second

6/7 Speed increase 1.2 yards/second

7/7 Speed increase 1.4 yards/second

Wolf Fang Arrow (Bow)

Adds attack power and makes target lose health over time. Can be charged. Can be upgrade up to eight times. Spirit Cost: 102. Cooldown: 6 Seconds

1/8 Adds 42 Attack + 55% Self-Attack Fully Charged. Target lose 126 HP over 6 seconds.

2/8 Adds 45 Attack + 60% Self-Attack Fully Charged. Target lose 135 HP over 6 seconds.

3/8 Adds 48 Attack + 65% Self-Attack Fully Charged. Target lose 144 HP over 6 seconds.

4/8 Adds 51 Attack + 70% Self-Attack Fully Charged. Target lose 153 HP over 6 seconds.

5/8 Adds 54 Attack + 75% Self-Attack Fully Charged. Target lose 162 HP over 6 seconds.

6/8 Adds 57 Attack + 80% Self-Attack Fully Charged. Target lose 171 HP over 6 seconds.

7/8 Adds 60 Attack + 85% Self-Attack Fully Charged. Target lose 180 HP over 6 seconds.

8/8 Adds 63 Attack + 90% Self-Attack Fully Charged. Target lose 189 HP over 6 seconds.

Starlight Sting (Bow)

Adds attack power and can affect two random targets. Can be charged. Can be upgrade up to nine times. Spirit Cost: 60. Cooldown: 6 Seconds.

1/9 Adds 33 Attack + 55% Self-Attack Fully Charged

2/9 Adds 36 Attack + 60% Self-Attack Fully Charged

3/9 Adds 39 Attack + 65% Self-Attack Fully Charged

4/9 Adds 42 Attack + 70% Self-Attack Fully Charged

5/9 Adds 45 Attack + 75% Self-Attack Fully Charged

6/9 Adds 48 Attack + 80% Self-Attack Fully Charged

7/9 Adds 51 Attack + 85% Self-Attack Fully Charged

8/9 Adds 54 Attack + 90% Self-Attack Fully Charged

9/9 Adds 57 Attack + 95% Self-Attack Fully Charged


 * Beast Skills

On this Tier, the beast skills have one summoning, two passive skills and one posture.

Vigor (Passive)

Increases your spirit slightly and your spirit regeneration rate out of combat. Can be upgrade up to six times

1/6 Increases spirit by 1 times character level. Increases spirit regeneration out of combat by 20%

2/6 Increases spirit by 2 times character level. Increases spirit regeneration out of combat by 40%

3/6 Increases spirit by 3 times character level. Increases spirit regeneration out of combat by 60%

4/6 Increases spirit by 4 times character level. Increases spirit regeneration out of combat by 80%

5/6 Increases spirit by 5 times character level. Increases spirit regeneration out of combat by 100%

6/6 Increases spirit by 6 times character level. Increases spirit regeneration out of combat by 120%

Elastic Dash (Passive)

Increases your Attack Power. Can be upgrade up to three times

1/3 Increases AP by 0.3 times character level

2/3 Increases AP by 0.6 times character level

3/3 Increases AP by 0.9 times character level

Dark Wolf (Summoning)

Summons a Dark Wolf, which can slow targets. Spirit Cost: ten times character level. Can be upgrade up to nine times. Cooldown: 60 Seconds.

1/9 Duration 40 Seconds. CritStrike 1% higher that character

2/9 Duration 50 Seconds. CritStrike 2% higher that character

3/9 Duration 60 Seconds. CritStrike 3% higher that character

4/9 Duration 70 Seconds. CritStrike 4% higher that character

5/9 Duration 80 Seconds. CritStrike 5% higher that character

6/9 Duration 90 Seconds. CritStrike 6% higher that character

7/9 Duration 100 Seconds. CritStrike 7% higher that character

8/9 Duration 110 Seconds. CritStrike 8% higher that character

9/9 Duration 120 Seconds. CritStrike 9% higher that character

Fast as Wind (Posture)

Increases movement speed. Can be upgraded up to five times. Spirit Cost: 200. Cooldown: 20 Seconds.

1/5 Increases speed by 0.2 yards/second

2/5 Increases speed by 0.4 yards/second

3/5 Increases speed by 0.6 yards/second

4/5 Increases speed by 0.8 yards/second

5/5 Increases speed by 1.0 yards/second